Game update 14.0 - Druid rework, new features in Legendary Dungeon
Today, a new update, version 14.0, has been released for Shakes & Fidget. It brings some new features, including Druid rework, and changes related to the Legendary Dungeon.
Additionally, several changes have been introduced, and many bugs have been fixed. Below is a list of all the changes, new features, and the list of fixed bugs:
New features
Legendary Dungeon:
- New "Diabolical Company Party" version
- Added three new Legendary items
- New enemies and sounds
General: introduction of a new support system (only in German at the moment; will be translated later)
Improvements
Character:
- General: reworked tool tips for each individual character class (e.g. damage and armor calculations, the Bard's instruments etc.)
- Druid: extensive rework of the character class with new calculation formulas, functions, graphics, animations of the elemental damage etc.
Tavern: The button to skip a quest by watching an ad is now disabled some seconds before the quest is completed.
Fixed bugs
General: fixed the display of the "Ď" character in Czech
Legendary Dungeon: fixed a new backend bug that information on active blessings and curses was not displayed when active
Character: info text of certain belts no longer exceeds screen on the right
Arena Manager: If you only had money for one upgrade of a building, you could use the "Max" setting of the button to buy two upgrades if applicable.
Witch: Items without a sales value no longer sparkle during the Witches' Dance event.
Pets: added missing locations to some languages
Dungeon: You fight against your mirror image instead of a different player in dungeon 9, floor 10 now
Guild: Notes were not updated correctly when skipping a fight if you jumped to a Bard that still had remaining notes from a previous fight. This resulted in incorrect animations.
Hall of Fame:
- In some circumstances, searching for a name with special characters did not yield a result.
- In some circumstances, searching for a name with a space before or after the name did not yield a result.
- The display of the "(...)" should be fixed now
- Sorting the Hall of Fame was sporadically jumbled when manually luring a player into the Underworld
The Druid, with its mask mechanics, has proven to be a somewhat weaker class over time compared to others. As a result, the game's developers have decided to rework this class. In the new version, the mask and base form will be replaced with new forms according to the following scheme:
- base form -> eagle form
- bear mask -> bear form
- cat mask -> tiger form
Additionally, all forms are available from the start of the game, unlike before, where new masks required a specific level.
The bear will still be able to block attacks, but with a lower chance than a warrior. To compensate for this change, the bear will now be able to rage and deal more damage as it takes more damage. The health scale and max damage avoidance will be comparable to a warrior. These changes will decrease the bear's survivability but enhance its damage output, making the bear's concept better fit its theme.
The tiger will have two different states: hiding in the shadows and rage. At the start of each fight, the tiger will hide in the shadows, allowing it to avoid attacks, but with a lower chance than a scout. After avoiding an attack, the tiger will go into a rage, losing the ability to dodge but increasing the chance of critical hits. The health scale and max damage avoidance will be comparable to a scout. These changes will make the tiger form more aligned with other forms, reducing its survivability but making it more reliable in dealing critical damage.
The base form (without a mask) offered no benefits and was more of a penalty for using it. The Druid will now take the form of an eagle and receive a special attack. Instead of a regular attack, the eagle can perform a diving attack that deals significant damage, but the chance of successfully performing a dive attack decreases with each dive. Still, the health scale and max damage avoidance will be comparable to a mage. At the start of a fight, the chance of successful dive attacks will be relatively high, but as the dive attack is performed more often, penalties to damage will increase significantly, even with regular attacks. It is considered that this change is additional, and these adjustments should make the Druid stronger and more interesting to play.
Additionally, instead of masks appearing on the character's face, the Druid's form will now be represented by a claw icon in the lower right corner of the avatar (similar to the Bard).